If you're big into the Expeditions aspect of the game, it might prove a passable diversion, but I bored of it pretty quickly. It is exactly as interesting as the words "zombie-based combat mode" imply. But it's certainly not a celebration of two decades of history.Įlsewhere, Lara's Nightmare is a zombie-based combat mode. As a story, Blood Ties is effective, albeit certainly not important to Tomb Raider as a whole. Otherwise, this '20 Year Celebration Pack' takes place in a mansion I don't recognise, featuring a story that hasn't yet caught up to the majority of those last 20 years. Yes, there's a letter from Winston lampshading the freezer thing, but that's one of only a few rare instances that nod to the original games. It's decent in a Radio 4 afternoon drama sort of way, (think Everybody's Gone To The Rapture, but posh). Some mild puzzling aside, the diaries are the focus of Blood Ties – shining a light on her parents, their initial love affair, their fraught dealings with extended family, and, ultimately, their deaths. This sends Lara on a hunt for something that can establish herself as heir to the building – a hunt that involves listening to a lot of audio diaries from Lara's family. She's drawn back by a legal threat from her uncle, who, appalled that Lara is following in her father's footsteps, is making a claim on the Manor. This version of Croft Manor is decrepit, neglected since the death of Lara's father as a consequence of her reticence to face her past (or future). I still remember the hours I spent exploring the place across Tomb Raiders II and III, finding secrets, finishing obstacle courses, racing quad bikes, and locking an old man in a walk-in freezer. ![]() Croft Manor is one of the defining locations of the series. It's an obvious setting for the 20th anniversary package.
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